BPL controller — yarn & ribbon
FUN.G.I

The Fun Gaming Initiative · Connecting Generations

A new world of family entertainment.

Empowered bySupertext
Presented byBrands People Love
Press start

Nordens Nya Familjeunderhållning

Why it matters

74%
play with their kids
7 of 10
Swedish families play every week
78%
of parents want more time together

“Shared media use and co-play can open up conversations, strengthen the relationship between children and adults, and help parents guide their children’s digital lives.”

American Academy of Pediatrics
Read more

Together. Not just next to each other.

Building on what we have in common, and together with more than one million families, celebrity ambassadors and the most popular brands, we set out to explore the future of campfire entertainment and storytelling. It all starts with an invitation, and builds on active participation and co-creation at scale.

Playful Presence

We exist to increase the amount of quality time with our loved ones by bringing fun and love into play. FUN.G.I™ is a new world of entertainment for families who want to experience life together — not just next to each other.

The Entertainment Floor

LOVEFUNPLAY

Studio concept

Campfire Fridays

Live, every Friday 19.00 on Twitch.

What to expect

For brands →

Love. Fun. Play.

Family Play

A new world of adventures · The play element

Family Play

Play is the active ingredient of the model. Tournaments and leagues for the team you already have at home — proven in season one of the cheez™ cup. Who is the best gaming family in the Nordics?

Playing with the Stars

Fundraiser · The love element

Playing with the Stars

40 of the biggest stars. Eight celebrity teams compete to raise the most money for Rädda Barnen. Roadshows and deep dives along the way — gaming environments that bring the parents along.

COZ.MIC — the digital creator contest

A new kind of talent show · The fun element

COZ.MIC

A new stage for young talent, and the largest digital creator contest we can build. It turns screen time into co-creation: kids make something, families take part, and the whole country gets to watch it happen.

cheez™ cup

02 — The proof · Season one: cheez™ cup, with OLW cheez®

100% positive context.

Five minutes of active view time, in a market where advertising measures seconds. 86% earned, not bought.

624
Family teams
1.3M
Long-format views
5 min
Average view time
72,000+
Live interactions
86%
Earned reach
0%
Negative commentary

A football gaming tournament in FC26 became shared family entertainment. Sweden’s first champion family was crowned live. Doing something people want to be part of matters: 86% earned reach and 0% negative commentary.

A family gathered for cheez™ cupcheez™ cup creators and ambassadorscheez™ cup digital experience
cheez™ cup finalist family Methercheez™ cup finalist family Djusecheez™ cup finalist family Wismarcheez™ cup finalist family Girgincheez™ cup finalist family Ragnhällcheez™ cup finalist family Methercheez™ cup finalist family Djusecheez™ cup finalist family Wismarcheez™ cup finalist family Girgincheez™ cup finalist family Ragnhäll

32 finalist families · 1 champion

6.3M minutes watched · 2.8M earned reach · 19.9M brand impressions · 346 posts & stories · 0% negative commentary · live audience 50,000+ at the final

cheez™ cup final report, March 2026. Every number here is delivered, not projected.

Read the cheez™ cup case →

Presented by brands we love

The BPL model · Brand Love · Fame · Action

It all starts with an invitation.

1M+ families

Love

Access is granted

Your name on the invitation. More than one million families in the community, 750,000 of them active every month. Not an ad in a feed: a personal invitation. Families invite families.

40 Fridays

Fame

Attention is earned

Live from the Studio every Friday, and twelve months a year in the largest channels. Millions of fans watching.

100 years

Action

Action is inspired

Of quality time, in one season. Families show up, play, create and give. Delivered, or made good.

The invitation creates participation. The campfire earns the fame. Families do the rest.

Participation, audience and shared-time figures are planned season targets. Delivered cheez™ cup results are shown separately above.

Empowered bySupertext

For brands, agencies and publishers

Your audience, already gathered.

Eight seats. One per category. One year.

The invitation

We're building a new Nordic home for family life.

Together with more than one million families, the most relevant stars and the most popular brands.

One email when something big happens. Unsubscribe whenever you like.

About FUN.G.I™

FUN.G.I — The Fun Gaming Initiative — is the entertainment platform for the first generation playing the same games with its kids that it played itself. Tournaments, live broadcasts and events built for families to do together, not just next to each other. Empowered by Supertext.

About Brands People Love

Brands People Love builds owned entertainment platforms, formats and cultural initiatives at the intersection of brands, gaming and popular culture. BPL stands behind work with OLW cheez®, Coca-Cola, AXE, Gillette Labs and MAX Burgers.

About Supertext

Supertext is a Swedish group communication platform with approximately 750,000 monthly users. Through app and SMS, it helps families, school classes, sports teams, clubs and workplaces organise everyday life. Swedish-owned, data stored within the EU.

Press contact

Carl-Christian Dyrssen · Founder, Brands People Love · calle@brandspeoplelove.se

With Love. · FUN. LOVE. PLAY.

For brands →

Audience figures: BPL audience analysis, 2026. Co-play behaviour: WildBrain/Savanta, The Family Mediaverse, 2024 (n = 6,800+). Swedish co-play: Power of Play, Sweden, 2025. Co-viewing guidance: American Academy of Pediatrics, updated 2026. cheez™ cup results: BPL and project campaign reporting, 2026.

© 2026 Brands People Love